topical media & game development

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references

[Role] Adams J. (2002),
Programming Role Playing Games with DirectX, Premier Press
[Animation] Adams J. (2003),
Advanced Animation with DirectX, Premier Press
[Perspective] Alberti L.B. (1435),
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Massively Multiplayer Game Development 2, Charles River Media
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Virtual Reality in Archeology, Bar International Series 843, 2000
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Vox Populi: generating video documentation from semantically annotated data repositories, Ph.D. Thesis SIKS 2006-27
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Interactivation -- Towards an e-cology of people, our environment, and the arts, Ph.D. Thesis, Vrije Universiteit
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Prediction, Learning, and Games, Cambridge University Press
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Digital Multimedia, Wiley, 2nd edn.
[Chapman2] Chapman N. and Chapman J. (2004b),
Digital Media Tools, Wiley, 2nd edn.
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Five meditations on beauty (in french), Editions Albin Michel
[Video] Christel, M., Olligschlaeger, A., Huang, C. (2000),
Interactive maps for digital video, IEEE Multimedia 7(1), pp. 60-67
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Collaborative Virtual Environments -- Digital Places and Spaces for Interaction, Springer
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Physics Modeling, Thomson
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Digital 3D Design, Thomson
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Web Services and Tools for their Composition considering Aspects of Digital TV Workflow, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
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Your own virtual story world, Scientific American, november 2000, pp. 61-64
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Enhancing VRML97 Scripting, Euromedia\'2001, Valencia, Spain, April 18-20. available from: http://fivedots.coe.psu.ac.th/~ad
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Logic Programming Languages for the Internet, Chapter in Computational Logic: From Logic Programming into the Future, Antonis Kakas, Fariba Sadri (eds.), Springer Verlag (2001). available from: http://fivedots.coe.psu.ac.th/~ad
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Art as Experience, Ref ???
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Vasarely, Crown Publishers Inc.
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Distributed Virtual Worlds -- Foundations and Implementation Techniques using VRML, Java and Corba, Springer
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Mapping Cyberspace, Routledge
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Atlas of Cyberspace, Addison-Wesley
[Humour] Dormann C., Barr P. and Biddle R. (2007),
Humour Theory and Videogames: Laughter in the Slaughter, to appear in XXX
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Intelligent Agents for Mobile and Virtual Media, Springer
[Engine] Eberly D.H. (2001),
3D Game Engine Design, Morgan Kaufmann Publishers
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Game Physics, Morgan Kaufmann Publishers
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[Workshop] Eliens A. (1996),
workshop: Logic Programming and the Web, \\ http://www.cs.vu.nl/~eliens/online/workshops/www6
[Jamming] Eliens A., Welie M. van, Ossenbruggen J. van and Schonhage S.P.C (1997) ,
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Support for BPR -- simulation, hypermedia and the Web, Proceedings Euromedia\'96, Euromedia, London 1996
[OO] Eliens A. (2000),
Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[IMVU] Eliens A. (2002),
intelligent multimedia @ VU, http://www.cs.vu.nl/~eliens/research
[Platform] Eliens A., Huang Z., and Visser C. (2002),
A platform for Embodied Conversational Agents based on Distributed Logic Programming, AAMAS Workshop -- Embodied conversational agents - let\'s specify and evaluate them!, Bologna 17/7/2002
[TIDSE] Eliens A., Dormann C., Huang Z. and Visser C. (2003),
A framework for mixed media -- emotive dialogs, rich media and virtual environments, Proc. TIDSE03, 1st Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, Göobel S. Braun N.,n Spierling U., Dechau J. and Diener H. (eds>), Fraunhofer IRB Verlag, Darmstadt Germany, March 24-26, 2003
[Slides] Eliens A., Huang Z., Visser C. (2005),
Presentational VR -- What is the secret of the slides?, in preparation
[Navigate] Eliens A., van Riel C., Wang Y. (2006),
Navigating media-rich information spaces using concept graphs -- the abramovic dossier, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain www.instac.es/inscit2006
[Odyssee] Eliens A. (2006b),
Odyssee -- explorations in mixed reality theatre, accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
[VULife] Eliens A., S.V. Bhikharie (2006),
game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In Proc. FUBUTEC 2007, April 2007, Delft
[VUSL] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Recommend] Eliens A. and Wang Y. (2007),
Expert advice and regret for serial recommenders, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate] Eliens A., van de Watering M., Huurdeman H. Bhikharie W., Lemmers H., Vellinga P. (2007b),
Clima Futura @ VU -- communicating (unconvenient) science, submitted to GAME ON 2007
[Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007c) ,
Mashups in Second Life @ VU, submitted to GAME ON 2007
[NewPanorama] Eliens A. and Vyas V. (2007) ,
Panorama -- explorations in the aesthetics of social awareness, submitted to GAME ON 2007
[Aesthetics] Eliens A., Vyas V. and van der Veer G. (2007d) ,
A theoretical foundation for the aesthetics of interaction and awareness -- making sense of the senses, in preparation
[Beginning] Engel W.F. (2003),
Beginning Direct3D Programming, Premier Press
[Shader1] Engel W.F., ed. (2004a),
Shader X2, Introduction & Tutorials with DirectX 9, Wordware Publishing
[Shader2] Engel W.F., ed. (2004b),
Shader X2 -- Shader Programming, Tips & Tricks with DirectX 9, Wordware Publishing
[Shader3] Engel W.F., ed. (2005),
Shader X3, Advanced Rendering with DirectX and OpenGL, Charles River Media
[Engelbart] Engelbart D. (1963),
A Conceptual Framework for the Augmentation of Man\'s Intellect, Vistas in Information Handling 1(9)
[Managing] England E. and Finney A. (1999),
Managing Multimedia -- project Management for Interactive Media, Addison-Wesley
[Metamorphose] Entabaclaz A. (2003),
Les metamorphoses d\'Ulysse -- reecritures de l\'Odyssee, Editions Flammarion, Paris
[ Ericson C. (2005),
Real-time Collision Detection, Morgan Kaufmann Publishers
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Black Art if JAVA Game Programming, Waite Group Press
[Faulkner] Faulkner X. (2000),
Usability Engineering, MacMillan Press
[Audio] Fay T.M. with Selfon S. and Fay T.J. (2004),
DirectX Audio Exposed -- Interactive Audio Development, Wordware Publishing Inc.
[Cg] Fernando R. and Kilgard M.J. (2003),
The Cg Tutorial -- The Definitive Guide to Programming Real-Time Graphics, Addison-Wesley
[Future] Fischetti M. (2000),
The future of digital entertainment, Scientific American, november 2000, pp. 31-33
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Understanding networked multimedia -- applications and technology, Prentice Hall, 1995
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Persuasive Technology -- Using Computers to Change What We Think and Do, Morgan Kaufmann Publishers
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[Convergence] Forman P. and Saint John R.W. (2000),
Digital Convergence, Scientific American, november 2000, pp. 34-40
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Der Witz und seine Beziehung zum Unbewussten, Fischer Verlag
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Designing for Homo Ludens, i3 Magazine
[VideoGame] Gee J.P. (2003),
What video games have to teach us about learning and literacy, Palgrave Macmillan
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Digital Image Processing, Addison-Wesley, 2nd edn.
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[Handbook] Grosky W., Jain R., Mehrotra R., eds. (1997),
The Handbook of Multimedia Information Management, Prentice Hall, 1997
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[ Huang Z., Eliens A., Visser C. (2001),
Programmability of Intelligent Agent Avatars, Proceedings of the Agent\'01 Workshop on Embodied Agents, June 2001, Montreal, Canada
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3D Agent-based Virtual Communities, In: Proc. Int. Web3D Symposium, Wagner W. and Beitler M.( eds), ACM Press, pp. 137-144
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Intelligent Multimedia Technology: An Approach to Combine Agent Technologies with Multimedia, in preparation
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STEP: a Scripting Language for Embodied Agents, in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, 2003.
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"Is it within my reach?" -- an agents perspective , Proc. Intelligent Virtual Agents 2003, Irsee, September 15-17, 2003, J.G. Carbonell and J.Siekmann (eds.), LNAI 2792, Springer, pp. 150-158
[STEP-face] Huang Z., Eliens A., and Visser C. (2004),
Facial Animation in STEP, AAMAS 2004 New York 19 July - 23 July, 2004
[STEP-book] Huang, Z., Eliens, A., and Visser, C. (2003c),
STEP: a Scripting Language for Embodied Agents, in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, (to appear).
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XSTEP: A Markup Language for Embodied Agents, Proc. CASA03, The 16th Int. Conf. on Computer Animation and Social Agents
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STEP -- a scripting language for Embodied Agents, PRICAI-02 Workshop -- Lifelike Animated Agents: Tools, Affective Functions, and Applications, Tokyo, 19/8/2002
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End-User Development with Heterogeneous Software Services -- Using AMICO:CALC within Spreadsheets, submitted to: ICSE 2008
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[Guide] Riel C. van, Eliens A., Wang Y (2006),
Exploration and guidance in media-rich information spaces: the implementation and realization of guided tours in digital dossiers, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain www.instac.es/inscit2006
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[Context] Rutledge L., van Ballegooij A., Eliens A. (2000),
Virtual Context - relating paintings to their subject, Culture Track of WWW9 in Amsterdam, The Netherlands, May 16th, 2000
[Reusable] Ruttkay M., Huang Z. and Eliens A. (2003),
Reusable gestures for interactive web agents, Proc. Intelligent Virtual Agents 2003, Irsee, September 15-17, 2003 J.G. Carbonell and J.Siekmann (eds.), LNAI 2792, Springer, pp. 80-87
[Conductor] Ruttkay Z., Huang Z. and Eliens A.,
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3D Gadgets for Business Process Visualization: a case study, Proc. Int. Web3D/VRML Conference - 2000, Monterey CA, Febr 2000, ACM Press pp. 131-138
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PANORAMA -- A Rich VRML Application Platform For Online Gaming, Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
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Content-oriented presentation and personalized interface of cultural heritage in digital dossiers, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain www.instac.es/inscit2006
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(C) Æliens 04/09/2009

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